To the engineer, all matter in the universe can be placed into one of two categories:

  1. things that need to be fixed, and
  2. things that will need to be fixed after you’ve had a few minutes to play with them.

Engineers like to solve problems. If there are no problems handily available, they will create their own problems. Normal people don’t understand this concept; they believe that if it ain’t broke, don’t fix it. Engineers believe that if it ain’t broke, it doesn’t have enough features yet.”

— Scott Adams, The Dilbert Principle